Posted: September 1st, 2011 | Author: Rob Goodspeed | Filed under: Urbanism and Planning | Tags: Data | No Comments »
I just posted a new article on the Planetizen blog: “The Coming Urban Data Revolution“:
Historically, data sources for urban planning have remained relatively stable. Planners relied on a collection of well-known government-produced datasets to do their work, including statistics and geographic layers from federal, state and local sources. Produced by regulatory processes or occasional surveys, the strengths and limitations of these sources are well known to planners and many citizens. However all this is beginning to change. Not only has the U.S. Census Bureau’s American Community Survey introduced a bewildering variety of data products, all with margins of error, three interrelated categories of new data are growing rapidly: crowdsourced, private, and “big” data.
Posted: January 14th, 2011 | Author: Rob Goodspeed | Filed under: Technology, Uncategorized, Urbanism and Planning | Tags: Planning 2.0, Urbanism and Planning | 1 Comment »
I’m helping plan this conference at MIT in April. We opened registration and announced the call for papers today.
REGISTRATION INFORMATION & CALL FOR PRESENTATIONS AND PAPERS
PLANNINGTECH@DUSP 2011
Friday, April 8, 2011
11:30 AM – 6:00 PM
Location: MIT Building 9
DESCRIPTION
New technologies are transforming how we communicate, expanding access to data and information, and revolutionizing how we understand and navigate our cities. Join a diverse groups of practitioners, scholars, students, and citizens for a half-day conference on the impact of these changes on the field of urban planning. Held one day before the start of the American Planning Association’s National Conference (also in Boston), this will be an opportunity to meet innovators from around New England and the across the nation.
The event will include discussion of urban modeling, urban sensing for planning, planning support systems, meeting technology, social media and Web 2.0 tools, and gaming for participation.
REGISTRATION
Register using the following link. Registration is free:
http://planningtech11.eventbrite.com/
PRESENTATION INFORMATION
Participants have four options for presentations:
- Lightning Talks – presenters will have 20 slides, 20 seconds per slide, advance automatically.
- Paper Session – Presentation of a paper, submitted two weeks before the conference. Should be no more than 5-10 pages.
- Presentation Session – Presentation without a formal paper, A/V materials optional.
- Idea Session – A facilitated conversation on a topic. Will be finalized on the day of the conference.
If you would like to present, submit the presenter name(s), presentation type, and proposed presentation title to rob.goodspeed at gmail.com by Friday, February 25. The timeline for presentations is below.
Friday, 2/25 – Title and Abstracts due for presenters
Monday, 2/28 – Accepted presenters notified
Monday, 3/28 – Papers and final presentation titles due
Friday, 4/8 – Conference day
For more information see the conference website:
http://web.mit.edu/rgoodspe/www/planningtech/
Or contact planningtech at mit.edu
Posted: January 4th, 2011 | Author: Rob Goodspeed | Filed under: Public Participation, Urbanism and Planning | Tags: crowdsourcing, Urbanism and Planning | 4 Comments »
I wrote this article for the most recent APA Technology Division Newsletter, which we sent out this week. Other articles include city apps, water quality mapping, TOD database, a VMT estimation tool, and online participation.
The expansion of the Internet has made possible amazing examples of the collaboration of large groups of people, a phenomenon often called crowdsourcing. Projects like Wikipedia and OpenStreetMap have created new types of encyclopedias and maps. Other projects have coordinated thousands of volunteers to perform major outreach events, such as cleaning up garbage in Estonia or coordinating relief efforts for disasters such as the earthquake in Haiti.
As examples have proliferated, city planners have begun to explore whether the web can be used to tackle urban planning problems. Reviewing some well-known crowdsourcing examples with a focus on urban planning, I will describe four distinct models of crowdsourcing. Understanding these different models and their relative merits is required to integrate successful models of public sector crowdsourcing. The four types are crowdsourcing are:
- Soliciting solutions to problems
- Coordinating many individuals to achieve “collective intelligence”
- Novel combinations of incentives, processes, and staffing to achieve organizational goals
- Peer production of public goods
Some projects have used crowdsourcing as a way of soliciting innovative designs to a problem online. In Salt Lake City’s Next Stop Design project, Thomas Sanchez and Daren Brabham led a team which held an online design competition for a bus stop in Salt Lake City. In a recent article for the journal Planning Theory, Brahbam argues crowdsourcing should be viewed as a new type of public participation. He cites as an example the company InnoCentive, which operates a website where corporations post technical problems and “solvers” compete to win cash prizes for the best solution. “In essence, any urban planning project is predicated on a problem.” Brahbam writes, “Typically that problem is how best to accommodate changing populations with different infrastructure, all while considering the interests of residents, developers, business owners, and the environment. If a problem can be framed clearly, and if all the data pertaining to a problem can be made available, then that problem can be crowdsourced.”
In Melbourne, Australia, Mark Elliott and a team of collaborators took quite a different approach to crowdsourcing for a project completed in 2008. Partnering with an official city planning process, Elliot’s group created a wiki so the plan could be written in the same way as Wikipedia is – through the contributions of hundreds of different authors. In his doctoral dissertation, Elliott proposed a theory of “stigmergic collaboration.” Stigmergy is a theory developed in the natural sciences for a “mechanism of indirect coordination between agents,” such as the ways ant colonies can work in highly coordinated ways without a central authority. Elliott argues this type of cooperation and collaboration is made possible through technologies that create a “localized site of individualistic engagement” that reduces demands placed on participants.
A recent paper by MIT researchers argued crowdsourcing projects should be viewed as innovative arrangements of components, what they call a genome. Through a detailed analysis of the organizations Linux, Wikipedia, InnoCentive, and Threadless, the authors conclude each share a common set of ingredients which fall into four categories: the goal to be achieved, the structure or process of achieving the goal, incentives, and staffing. They observe these projects combine the components in different ways. For example, in the case of Linux, the crowd contributes new software code through collaboration for recognition, but only a small group decides which modules are included in each release through a hierarchy. In the case of Wikipedia, although the crowd creates articles, but the website uses voting and administrators for other decisions, such as whether to delete an article.
Finally, many have speculated that crowdsourcing should move beyond the realm of ideas. Citing examples of massive cleanups and emergency relief efforts, they argue city governments should use technology to crowdsource the production of public services. Instead of the government being the sole provider of certain public services, such as filling potholes or cleaning graffiti, could they simply coordinate citizens to help each other? I am skeptical of such claims for a number of reasons. Governments are subject to unique political and institutional arrangements which make collaborating with citizens difficult. Even if these barriers can be overcome, the flexibility of purely private organizations may be required for a successful project. However, even if governments can’t crowdsource their core functions, there may still be a need for a different approach in this new world. Bas Kotterink, a researcher in the Netherlands, argued in a lecture last summer that the expansion of private crowdsourcing may mean governments should take on expanded roles facilitating innovation, monitoring, and enforcing basic values such as privacy.
Although sharing similarities, each of these models contains distinct assumptions and approaches. Successfully using crowdsourcing for urban planning may require another approach entirely, taking into account the unique characteristics of each city and project. By describing some of the diverse approaches used thus far, I hope this article will help provoke ideas and innovation.
Originally written for APA Planning and Technology Today
Posted: April 25th, 2010 | Author: Rob Goodspeed | Filed under: History, Urban Development, Urbanism and Planning | 1 Comment »
At the American Planning Association National Conference in New Orleans a couple weeks back, I participated in a session on the provocative question: “is planning dead?” The event was organized by the staff of the Colorado-based organization PlaceMatters. A small group met to discuss the question at an “unconference” session near the convention center. They were kind enough to post a live blog and summary post about the event. I thought I’d take the opportunity to share a slightly more developed version of what I discussed.
First, in one sense, conventional planning is alive and well. U.S. cities continue to create and implement comprehensive plans and zoning regulations in the same ways they have since the advent of planning in the 1920s. There have been two notable changes. First, the size and complexity of plans and regulations has increased. As an example, the city of Austin, Texas has identified 67 plans, policies, and regulations adopted in the city since completing their last comprehensive plan in 1978. Secondly, although it’s not commonly recognized as part of planning, the historic preservation movement has had a tremendous impact on planning in urban areas. Preservation regulations are generally modeled on planning and zoning controls. New planning tools such as form-based codes, design review, inclusionary zoning, and other innovations share the same regulatory approach dating back to the 1920s, one that is rooted in the city’s “police powers” to create regulations for the health, safety, and welfare of the population.
Outside of this creeping expansion of proscriptive, regulatory planning, there have been alternative developments. Community development organizations and bottom-up initiatives have introduced new models of participatory planning. They should not be overlooked, but in most places city governments retain their central role in urban development. Although the process of creating plans has changed substantially, elected officials retain the final authority to modify or reject plans and development proposals. In its most advanced forms, the community development movement relies on government resources and permission to achieve their goals. (Cobbling together grants and subsidies, “pushing through” projects, etc)
Planning theorists have proposed several new models for the field, however none have significantly effected professional practice.
- Paul Davidoff’s concept of advocacy planning is still widely discussed and taught. He proposed planners should follow the approach of the legal profession, providing each community with resources to create their own plan. However, the model has many well-known criticisms. Who gets a planner, and how are they paid? How does the government decide which plan will prevail? How should large-scale investment decisions be made?
- John Friedman articulated a philosophy he referred to as “non-Euclidean” planning. He argued planning should be iterative, normative, creative, and based in social learning. Although this certainly describes some of the most innovative examples of planning, it is unclear how it could be followed to reform the role of government. Although containing provocative ideas, it requires further development and integration with a broader theory of governance before it can be readily applied.
- Finally, one of the most influential developments has been the ‘communicative turn’ advocated by a variety of planning theorists. Adopting the theories of Habermas, this group focuses on the work of planning as shaping views and collecting information through processes of dialog. It also forms the theoretical basis for the consensus building approach, where stakeholders are brought together to discuss contested policy issues. In their new book Planning With Complexity, Judith Innes and David Booher provide a comprehensive statement of this philosophy and attempt to integrate it with theories of governance. They advocate for an adaptive, collaborative, distributed, and nonlinear government. Just published earlier this year, it remains to be seen in what ways these ideas can be translated into concrete practices.
I think planning can take two — perhaps contradictory — directions.
First, planning can celebrate the dynamism of the private city. Under this scenario, the field would pull back from detailed plans and regulations, seeking ways to encourage private actors to produce the desired ends. The strategy need not concede to private interests, but would seek to make public benefits predictable, transparent, and simple. It would entail the courage to voluntarily limit what powers planners would exercise. In turn, governments would take an even bolder approach to the framework of urbanization: shaping streets, lots, infrastructure, and markets.
Second, planning could re-assert government’s role in shaping the city through empowerment, not regulation. Experiments in participatory governance and budgeting could point the way towards a future where governments function as miniature development states. In this context, planning would be focused on structuring processes to involve citizens and organizations in governance in new ways, and sparking entrepreneurship and innovation.
After the intellectual fall of the rational-comprehensive model of policy analysis, critics have often held the problem with planning lay with its methods. If planners didn’t posses any special skills or methods, the argument goes, what claim to legitimacy do they have? I argue this collapse of a sphere of professional authority unveiled a deeper, more fundamental crisis: of democratic legitimacy. Both of my “directions” share a critical evaluation of the legitimate power and structure of government. As a field embedded in structures of governance, planning cannot be reformed without a vision for a reformed and revitalized urban democracy.
Posted: April 2nd, 2010 | Author: Rob Goodspeed | Filed under: Technology, Urbanism and Planning | Comments Off
See my latest Planetizen post on how the iPad could be used for urban planning.
Posted: September 8th, 2009 | Author: Rob Goodspeed | Filed under: Technology, Urbanism and Planning | Tags: Augmented Reality, iPhone | Comments Off
See my latest post on Planetizen, on iPhone apps and urban life.
Posted: September 3rd, 2009 | Author: Rob Goodspeed | Filed under: Technology, Urbanism and Planning | Tags: Melvin Webber, Nonplace Urban Realm, Placeblogs | Comments Off
Communications technologies were supposed to doom urban community. After all, with high-quality, free, instantaneous communication with people from around the world, who cares about talking over the fence with the neighbor, or joining the local bowling league? Ironically, the Internet, the world’s most widely available communications medium, has sparked some of the most narrowly focused local forums that have ever existed: community or placeblogs, listservs and hyperlocal journalism projects focusing on specific neighborhoods, blocks or buildings. Although many thinkers predicted the collapse of urban community, planner and theorist Melvin Webber had a more nuanced view. In his prescient 1964 essay, Urban Place and the Nonplace Urban Realm, he predicted the growth of new urban realms, but also the persistent importance of urban places that may explain this resurgent localism. (1)
How did communications transform urban life? To Webber, urbanity is participation in cultural, social, and economic transactions. In the future therefore, “urbanity is no longer the exclusive trait of the city dweller … increasingly the farmers themselves are participating in the urban life of the world.” Webber concludes, “as accessibility becomes further freed from propinquity, cohabitation of a territorial place [...] is becoming less important to the maintenance of social communities.”
Webber defined a set of loosely geographic realms. The local realm, defined by in-person interaction is the world of our physical neighborhoods, grocery stores, and other people we encounter personally. People with more specialized interests participate in higher realms, perhaps a metropolitan realm through a citywide organization, occasionally the national realm during professional meetings, even, for the example of the business leader or the elite scientific researcher, the world realm. All this would fundamentally transform urban place, creating an entire nonplace urban realm that had barely existed before. “The place-community represents only a limited and special case of the larger genus of communities, deriving its basis from the common interests that attach to propinquity alone.”
In the early days of the Internet, it looked like this was happening. Common-interest communities formed on chat rooms and listservs, regardless of the actual location of participants. The term cyberspace itself suggested an ethereal place both everywhere and nowhere, a sort of alternate universe to place-based community.
Was Webber right? After all, he predicted social changes “are expanding the range of diversity in the average person’s associations and are inducing a parallel reduction in the relative importance of place-related interests and associations.” The dissolution of tight bonds around physical community is real, and documented by research in the vein of Robert Putman’s Bowling Alone. American’s don’t live in tight-knit, clannish urban neighborhoods anymore. Although perhaps partly caused with by less sociability, a major cause must be our growing involvement in interactions at other realms: staying in touch with family spread around the world through Skype, keeping up with professional networks through email or conferences, even forging online-only interest-based communities.
Then something unexpected happened. Just as the Internet became more ubiquitous and widely used, it began to work to reinforce place-based communities. People with similar interests could find each-other through services like Meetup.com. Although made famous by its effective use by political campaigns, the most dynamic Meetup groups have interests more narrow and permanent than politics: knitting, beach volleyball, classical music. Thousands of local blogs, termed placeblogs by Lisa Williams, have popped up in cities across the country, and forums and listservs connect neighbors.
Why the interest in the local? Webber hypothesizes that even the world leader must work in the local realm at least some of his time, and some people still live their lives in the local realm, rarely interacting with people outside their neighborhood. If you added up all the aggregate person-hours, he speculated, you’d find still by far the majority expended in the local realm, even if time expended at higher realms has increased significantly. Thus, even in a postmodern world of global communications, local, place-based communities remains an important locus of activity. After all, Webber points out, “Those who live near each other share an interest in lowering the social costs of doing so, and they share an interest in the quality of certain services and goods that can be supplied only locally,” including traffic on the streets, garbage collection, children’s facilities, and public nuisances. I would argue that as a realm of deliberation and disagreement, the local realm is different than similar-interest networks at higher realms. After all, if you get into a disagreement with professional contacts you can simply quit the group. The place-based community, by virtue of the difficulty of moving and the necessity for close interaction, is difficult to quit and difficult to change. Most significantly, unlike the others its participation is not voluntary; everyone must live somewhere, and cannot easily escape the positive and negative attributes of their surroundings.
Furthermore, place-based communities have unique characteristics. Ignoring issues of segregation, they’re the urban realm where you’re most likely to encounter people different from yourself. The small physical scale of the local community also means its one where an individual can have a tangible impact, whether lobbying city government to install a streetlight or conducting a simple neighborhood cleanup. The national and global realm seems more difficult for the individual to change than ever, with its swarm of politicians, policy experts, corporate and special interest groups. The place-based community, on the other hand, offers the individual a refreshingly tangible venue in a fragmented world to make a difference. In addition, the great personal stakes combined with greater say provides increased motivation for participation.
45 years later, the theories of Melvin Webber seem more relevant than ever. Even in the face of growing nonplace urban realms, the place-based community retains the role as an important venue for interaction, consumption and conflict. However, paradoxically, the Internet can be used to form or reinforce local, place-based communities even while it facilitates the growth of nonplace urban realms.
(1) Webber, Melvin M. “Urban Place and the Nonplace Urban Realm.” In Explorations into Urban Structure, ed. Webber, et al, Philadelphia: University of Pennsylvania Press, 1964.
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