Posted: May 11th, 2010 | Author: Rob Goodspeed | Filed under: Government, Technology | Tags: Gov 2.0, Government Data, Transparency | 3 Comments »
At an event I attended in March, Massachusetts’ Chief Information Officer Ann Marguiles raised a simple yet profound issue. Although they’re committed to open data, the Commonwealth was still to figure out which datasets to post online through their new data portal mass.gov/data.
Plenty of transparency advocates would say the answer should be “all of it.” However, I think this answer is unsatisfactory for a couple reasons. First, Massachusetts faces very real resource constraints. Administrative data is managed by hundreds of legacy systems across over 100 independent agencies. Many of these systems contain personal or otherwise sensitive data that precludes throwing open the doors, and requires time to create public reporting scripts. Second, the “free it all” position overlooks the government’s role as data collector. Plenty of information is collected and released merely as a public service: environmental data, population statistics, etc. Instead of just focusing on making paper records digital, we should discuss the larger issue: what types of information should governments make available?
I think there are several basic categories of types of data government should release. Each has its own logic, and a review of the categories can emphasize the multiple purposes of transparency.
1. Data “About the World” To Inform Research and Policy Debate
For a variety of reasons, governments often collect some of the most accurate and up-to-date descriptive data about communities. This includes vast array of geographic data, school and testing data, demographic data, employment and economic statistics, and more. It should be released primarily because it enhances our ability to create good policy, or collective understanding more generally.
2. Data Released to Improve Service Delivery
Some data should be released because it improves access to government services. This includes cases where the data itself is the service (e.g., research reports), but also includes more technical forms such as transit system data, government facility locations, and service details.
3. Data to Help Hold Government Accountable
A host of budget, voting, and performance data should be released to hold government accountable. However, metrics produced internally as part of stat-type programs introduces the problem of mixed motives. Why would governments want to release the data that can be used against them? This problem can be partially avoided by separating the data from the operations within the government organization. This concern also introduces the important issue of presenting information in accurate ways, and including metadata about definitions and collection methodology.
4. Data to Change Private Decisions to Achieve Policy Goals
In their book Full Disclosure, Archon Fung, Mary Graham, and David Weil argue many transparency policies fall into the new category of “targeted transparency.” Including mortgage reporting requirements, nutrition labels, and automobile crash ratings, these efforts make information available with the deliberate intention to achieve a public objective by influencing private decisions. These policies succeed when they provide people facts they want in the “times, places, and ways that enable them to act.” They stress these aren’t limited to policies seeking economic changes, but also include campaign finance reporting laws which work through political channels. Although implemented with the intention of reaching end users, the ease of citizens to access this data ranges widely. Some data are readily available, but governments rely heavily on intermediaries to analyze and present more complex (and politically-charged) data like the toxics release inventory or mortgage lending data from banks.
5. Data Posted to Improve Access Within or Across Government
Although it’s rarely discussed, I think an important use of available data is to help break down barriers within and between government agencies. This will be an unintended use so long as our governments are separated into layers and silos. This purpose explains why so much of the data on the HUDUser website are specific to certain policies or programs: the intended users are state and local governments and nonprofits, not the general public.
What do you think? Are these the right categories, or have I omitted something important?
See also:
> Data and Decisions in Government
> Does Data Matter in Urban Policy?
> What is Government 2.0?
Posted: May 7th, 2010 | Author: Rob Goodspeed | Filed under: Technology, Urban Development | Tags: Popular Simulations | 1 Comment »

Computer games like Sim City and Grand Theft Auto feature expansive, photorealistic urban environments and compelling storylines that engross players for hours. In contrast, public meetings about planning issues feature dry, technical information presented through static presentations and reports. It’s little wonder these meetings generally attract the “usual suspects,” with the skills and patience to digest complex data and follow the arcane legalize of local planning.
A new interactive game about Boston’s Chinatown neighborhood seeks to merge the interactivity of games with the real problems of planning. Why shouldn’t games reflect realistic challenges, such as finding housing, jobs, and places to hang out in the city? Can a game both solicit community input and provoke inter-generational dialog? The game, called Participatory Chinatown, is an exciting example of how new technology can do just this. Developed by the Asian Community Development Corporation, the Metropolitan Area Planning Council (my former employer, although I was not involved in this project), and Professor Eric Gordon and collaborators at Emerson College, the game as unveiled at two community meetings this week.
Participatory Chinatown has two iterations: an online single-player version, and a collaborative version that groups can play in real-time through networked computers. In each, the game’s 15 characters explore a 3D version of Chinatown, collecting information about opportunities and interacting with other players they find. At the end of the game, players must decide which choices best fill their quest for housing, jobs, or social spaces. Whether they succeed depends on how much information they are able to collect and how much competition exists. In a second phase, players can walk through one of three hypothetical redevelopment proposals for a part of the neighborhood, earning points for leaving comments about their opinions and concerns it provokes.

Integrating a community-created 3D environment, player profiles, and redevelopment scenarios, the project is notable for the close collaboration between community members, governments, and game creators it required. The quests illustrate the choices available in the neighborhood, and the obstacles — such as language barriers and limited income — residents face. At the demonstration exercise I attended on Wednesday, generational gaps were quickly apparent as the younger players most easily navigated the exercise while older players struggled with the game interface. The local youth who helped create the game were on hand to guide players through the exercise. Although not feasible for every neighborhood (it was partially funded by a $170,000 MacArthur Foundation grant), the game represents a tremendous resource for the neighborhood, especially when deployed strategically to stimulate conversation. In fact, much more than replacing the public meeting, the game meetings this week were successful partly because of the careful preparation and facilitation used to present the game and draw out comments after.
From a technical point of view, the game could become a flexible platform for other uses, such as more free-form exercises like exploring the visual effects of proposed developments. Already, some of the game’s 3D models are available for download through the Google 3D Warehouse. Although excellent at buildings, realistic traffic and street conditions were clearly missing. This makes it best suited for physical planning around buildings and public amenities, not discussing parking reform or “complete streets” philosophy.
Most importantly, the game presents planning decisions from the street-level view of community members, not the God’s eye view adopted by systems-optimization games like Sim City or Chevron’s Energyville. Although, like all games, Participatory Chinatown must contain simplifications and assumptions, it succeeds because it portrays planning in a realistic light: as complex trade-offs that can only be evaluated from the perspectives of specific urban residents. After all, there is no perfect urban form, and planning is the ongoing process of considering the future in the light of how well the current city serves our needs and reflects our values. If the game can help encourage this perspective in the community, it will be a success.
> Participatory Chinatown
> Globe: “Chinatown Planners Hope Game Draws Crowd” and editorial “Chinatown, the Video Game.
Posted: April 15th, 2010 | Author: Rob Goodspeed | Filed under: Social Networking, Technology | Tags: American Planning Association | No Comments »
On Monday I participated in a presentation on Social Media in Planning at the American Planning Association’s annual convention in New Orleans. At the session, my co-presenters and I discussed example projects spanning community-based planning, transportation, and professional development. Afterwards, the attendees broke into small groups to discuss their own experience and thoughts about using social media to engage the public. Here’s some links to the cases we discussed:
- I presented on Rethink College Park and some preliminary observations from my research on the Imagine Austin Comprehensive Plan.
- Jennifer Evans-Cowley, a professor at Ohio State, presented on the SNAPPatx project in Austin which seeks to aggregate content about transportation across several platforms. In addition, she told attendees about the Social Networking Applications for Planners Facebook group.
- Ryan Link, a planner with the Baker company, presented on More for 1604, an environmental impact statement for Loop 1604 in San Antonio, TX, and the Driving 95 corridor study in North Carolina.
- Shana Johnson, a planning consultant, presented on the APA Economic Division Blog she has spearheaded, as well as the Division’s use of Twitter.
In addition, many attendees shared their own experiences, and we had a lively conversation about equity, satisfying regulations, and integration with more conventional forms of public participation. We plan to propose a session on the same topic for the 2011 conference, to be held here in Boston.
Posted: April 7th, 2010 | Author: Rob Goodspeed | Filed under: Government, Technology | Tags: Data, open government | No Comments »
I posted an open government reading list to CoLab Radio, a blog run by the MIT Community Innovators Lab. Suggestions or comments are welcome!
Posted: April 2nd, 2010 | Author: Rob Goodspeed | Filed under: Technology, Urbanism | No Comments »
See my latest Planetizen post on how the iPad could be used for urban planning.
Posted: April 1st, 2010 | Author: Rob Goodspeed | Filed under: Public Participation, Technology | No Comments »
This semester at MIT I am taking a class titled “Engaging Community: Models and Methods for Designers and Planners.” It is co-taught by Ceasar McDowell, and Anne Spirn.
The course is organized around several “approaches” to working with communities: advocacy, participatory design, consensus building, community organizing, and capacity and knowledge building. Many of the class materials appear on the course website, including the reading list which is a good introduction to these topics. In addition, the site hosts dozens of posts from the class participants analyzing the readings and issues discussed.
In addition to the discussion, small groups were asked to develop reports describing the history and theory of each approach. Instead of focusing on one of the approaches, fellow PhD student David Lee and I decided to focus on the issues of media and technology. In the report we discuss how technology can enhance or modify the existing models, and also consider in what ways technology shifts the nature of social behavior and organizations in general. It is posted online here – let us know your thoughts:
> Engaging Community: Media and Technology
Posted: February 1st, 2010 | Author: Rob Goodspeed | Filed under: Government, Public Policy, Technology | Tags: Gov 2.0 | No Comments »
Registration just opened for Gov 2.0 Camp New England, a one-day unconference I’m helping to plan. It will be held Saturday, March 6th at the Harvard Kennedy School of Government in Harvard Square. The others involved in planning are Yasmin Fodil (KSG), Laurel Ruma (O’Reilly Media) and Sarah Bourne and Jessica Weiss (Commonwealth of MA). Thanks to this great group we’ve already got an interesting list of attendees registered, and a number of topics percolating on the wiki. In true unconference style the sessions won’t be finalized until the day of the event, but we are encouraging collaboration on the wiki.
What is government 2.0? I attempted to define the topic earlier this month, but I’m not hung up on definitions. If you’re interested in applying Internet technologies to the business of government, we hope you’ll attend.
> See Conference Wiki or Registration
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